Tier List

Try To Reach The Abyss Upgrade & Evolution Tier List

Prioritize Speed, hull, and torpedoes around every-five-level evolutions.

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Tier List Hub

This Tier List Hub ranks upgrade priorities for Try To Reach The Abyss, Giant Leviathan’s Roblox submarine explorer. You earn Speed by stepping OUT at outposts, then spend progress into Speed, hull, and torpedoes. Research Data unlocks abilities. You evolve every 5 levels. Use this list with the Tools planner and Getting Started so each dive compounds instead of stalling.

Ranking criteria

TierMeaning
STake first whenever you can afford it
AStrong second pick; take after S or when the dive demands it
BSituational—good for specific threats or late polish

Ranks assume a standard co-op lobby (up to 12 players) pushing deeper over many sessions, not a pure PvP duel. Monster density, outpost spacing, and patch balance can shift edges—recheck after notes on Updates.

Early game (levels 1–10, first two evolutions)

Goal: reach the next outpost alive and bank Speed often.

UpgradeTierWhy
SpeedSShortens loops between OUT steps; more Speed earned per hour
HullASurvives first pressure spikes and clumsy bumps
TorpedoesBNice for training shots, but farming Speed matters more

Evolution milestones: at level 5 and level 10, evolve as soon as the game allows. Delaying evolution to “save” points usually loses more than it gains because later depths expect the new form. After each evolution, put the next chunk into Speed again unless hull is one hit from collapsing.

Mid game (levels 11–25)

Goal: survive denser monster layers while still banking Speed.

UpgradeTierWhy
HullSSea monsters and crush depth punish glass subs
SpeedAStill critical for outpost farming and repositioning
TorpedoesAClear threats that block routes; team DPS helps full lobbies

Split spends roughly Hull ≥ Speed ≥ Torpedoes when packs start shredding you. If your group already has dedicated shooters, keep Speed high so you can rotate to empty outposts while others cover. Research Data abilities that improve mobility or awareness should unlock before vanity perks—see ability notes in guides.

Evolution milestones: levels 15, 20, and 25. Treat each as a soft gear check. After evolving, test one deeper layer; if you bounce, dump the next earnings into Hull before chasing depth records.

Late game (level 26+)

Goal: push maximum depth without soft-locking on a single failed dive.

UpgradeTierWhy
TorpedoesSElite monsters and chokepoints demand reliable DPS
HullSOne mistake ends a long run—survivability stays premium
SpeedAStill valuable for outpost income and escape angles

Late game is Hull + Torpedoes as co-S picks, with Speed never neglected for more than one upgrade cycle. If your lobby farms safely, lean Torpedoes; if solos or small parties struggle, lean Hull. Keep evolving on every multiple of 5—those breakpoints are built into the progression fantasy of reaching the abyss.

Evolution milestone checklist

  • Every 5 levels: evolve immediately when available.
  • Before a milestone dive: repair/upgrade Hull so the new form is not paper.
  • After a milestone: spend the first earnings on the phase’s S-tier (Speed early, Hull mid, Torpedoes/Hull late).
  • Research Data: unlock combat or survival abilities before cosmetic flexes.

Sample spend order (solo-friendly)

  1. Speed, Speed, Hull
  2. Evolve at 5 → Speed, Hull
  3. Evolve at 10 → Hull, Speed, first Torpedo ranks
  4. Mid levels → Hull-heavy with Speed topping
  5. Late → alternate Torpedoes and Hull; Speed every third spend

Duo or full twelve-player crews can specialize: one Speed courier for outposts, one Hull tank drawing aggro, DPS on Torpedoes. Coordinate in chat—etiquette tips live on Players.

Robux gamepasses (2x Speed Gain, Autopilot, Abyss Ray, Homing Shots, 2x Hull, and more) sit on top of free upgrades. Rank them separately on Gamepasses so you do not confuse OUT farming with store purchases.

  • Gamepasses — Robux pass buy order for mid-November 2026
  • Tools — plan upgrade point spending before you commit
  • Codes — free rewards if promos appear
  • Scripts — why cheats are a bad substitute for tiers
  • Updates — re-rank after balance patches
  • Official Links — play page and creator group

Master the tiers, respect evolution breakpoints, and your submarine will keep descending when others turn back.

FAQ

Frequently Asked Questions

Quick answers about diving, upgrades, codes, and outposts.

What should I upgrade first in Try To Reach The Abyss?

Early game, prioritize Speed so outpost OUT loops pay faster, then Hull. Torpedoes wait until mid game unless monsters already block your path.

How often do I evolve?

The game evolves your submarine every 5 levels. Evolve as soon as each milestone unlocks so later depths match your form.

Is Hull or Torpedoes better mid game?

Hull is S-tier mid game for survival; Torpedoes rise to A as packs thicken. Full lobbies can lean more into Torpedoes if someone else tanks damage.

Does this tier list change after updates?

Yes. Check the Updates Hub after patches—monster damage, Speed rates, or Research Data costs can reshuffle S and A picks.