Try To Reach The Abyss Getting Started Guide
Your first dive from bright reefs to the next safe outpost — without wasting upgrade points.
Welcome aboard
Try To Reach The Abyss is a Roblox adventure-exploration experience by Giant Leviathan. You pilot a submarine from colorful shallow reefs into darker abyss waters, stopping at outposts to rest, earn Speed, and spend upgrade points. The place launched on 7 October 2026 and continues to receive updates (including a notable refresh around mid-November 2026). Servers support up to 12 players, so you will often share routes with other captains while still owning your own progression.
This guide is the day-one checklist. It assumes you have never boarded the sub before. By the end you will know how to spawn, hop in, follow the outpost marker, step out for Speed, spend your first upgrade points, and plan the next deeper push. For button-level detail, keep Controls & How to Play open beside this page. For the Speed economy itself, jump to Outposts & Speed once you clear your second outpost.
Join the game and spawn
- Open the official Roblox place for Try To Reach The Abyss.
- Wait for the world to load — early areas lean bright and reef-like so you can orient without panic.
- Find your submarine spawn and hop in. Until you are seated as pilot, you are just a character standing near a vehicle.
- Confirm you can move. If nothing responds, exit and re-enter the seat once; seating bugs are rare but a quick remount fixes most of them.
You do not need codes or scripts to start. As of November 2026 there are no verified public codes and no verified scripts circulating on the major script sites — treat anything claiming otherwise with caution and rely on in-game progression instead. When you want a community status check later, skim Codes and Scripts.
The core loop in one paragraph
Pilot toward the outpost marker → arrive safely → step OUT of the submarine to earn Speed → collect the free upgrade point that coming home to an outpost provides → spend points on Speed gains, hull, or torpedoes → level up → every five levels evolve into a stronger submarine form → push toward darker water, caves, valleys, and optional monster fights → repeat.
Memorize that loop. Almost every mid-game system (Research Data, abilities, evolutions, torpedo combat) plugs into the same rhythm of “reach safety, bank progress, go deeper.”
First session goals (30–45 minutes)
Goal 1 — Reach the first outpost alive
Ignore side caves on your very first run unless the path is blocked. Follow the marker. Bright reefs are forgiving; the point is to learn steering and depth feel, not to 100% explore. If you clip terrain, reverse calmly — thrashing usually makes collisions worse.
Goal 2 — Step out and bank Speed
When you arrive, leave the submarine. Standing at the outpost is how Speed is earned. Captains who stay seated wonder why progression feels frozen. Bank Speed, note any free upgrade point from reaching the outpost, then decide whether to upgrade immediately or wait until you see what the next stretch demands. Full detail lives in Outposts & Speed.
Goal 3 — Spend your first upgrade points wisely
Early priorities usually look like this:
- Speed gains if the next marker already feels far
- Hull if you are bumping reefs or nervous about contact
- Torpedoes once you have seen at least one hostile silhouette and know combat is coming
Do not dump everything into cosmetics of power you have not faced yet. A slightly faster, slightly tougher starter sub beats a glass cannon you cannot aim. Deep dive: Submarine Upgrades.
Goal 4 — Understand leveling and evolution
Levels make you move faster over time and feed the evolution clock. Every five levels the submarine evolves into a new form. That is your structural power spike — treat upcoming evolutions as milestones the same way MMOs treat class awakenings. Plan risky deep pushes for just after an evolution when hull and presence feel fresh.
Goal 5 — Peek at exploration rewards
Once two outposts feel comfortable, detour into a glowing cave or forgotten valley for Research Data. Research unlocks abilities that change how you dive. You do not need a full research route on day one, but knowing the resource exists stops you from treating every glowing wall as pure scenery. See Research Data & Abilities.
Combat without spoiling the fear
Sea monsters appear as waters darken. You can fire torpedoes to defend yourself. Day-one rule: if hull is low and an outpost is closer than a kill, run. Dying far from safety costs more time than a cowardly retreat. When you are ready for engagement ranges and upgrade synergies, read Sea Monsters.
Watch a full run once
The embedded walkthrough by BubbleBlox (nKuSM0yZCq8) shows a complete gameplay pass. Watch it after your first outpost, not before — you will recognize the marker, the step-out moment, and the upgrade screen much faster once your hands have touched the controls.
Common beginner mistakes
- Never leaving the sub at outposts — you skip Speed, the main early resource.
- Ignoring the marker for random exploration — exploration is good, but soft-locking yourself in dark water with no Speed banked is how sessions end early.
- Saving every upgrade point forever — points exist to be spent; outposts keep granting more as you advance.
- Fighting every silhouette — torpedoes and hull are limited early; pick battles.
- Skipping evolution awareness — if you are one level from a form change, farm a safe loop instead of forcing a deadly depth.
How this wiki expects you to continue
After this page:
- Drill inputs in Controls & How to Play.
- Optimize the farm in Outposts & Speed.
- Spec the boat in Submarine Upgrades.
- Unlock tools via Research Data & Abilities.
- Survive fauna with Sea Monsters.
Also bookmark the Guides Hub so new articles surface in one place, and check Updates when the game patches. For a wider index of official and community links, use the Wiki page.
Mindset for the abyss
Try To Reach The Abyss sells a mood: reefs give way to black water, and your submarine is both vehicle and lifeline. The systems are readable — Speed, upgrade points, evolutions, Research Data, torpedoes — but the tension comes from committing to the next marker before you feel ready. Getting started well means respecting that tension without freezing. Bank Speed often, evolve on schedule, and treat every outpost as a checkpoint in a long descent rather than a finish line.
You now have enough to play the first hour with intent. Spawn, board, follow the light of the next outpost, step out, upgrade, and go deeper.
Frequently Asked Questions
Quick answers about diving, upgrades, codes, and outposts.
What is the first thing I should do after spawning?
Hop into your submarine, confirm movement works, then follow the outpost marker. Do not wander dark water before you understand the step-out Speed loop.
Why am I not gaining Speed?
Speed is earned at outposts when you step OUT of the submarine. Sitting in the seat at an outpost does not replace that step.
When does the submarine evolve?
Every five levels your sub evolves into a new form. Track levels so you can plan tougher stretches right after an evolution.
Are there working codes for new players?
No verified public codes were confirmed as of November 2026. Progress through outposts, Speed, and upgrades instead, and recheck the Codes hub later.
Should I fight sea monsters on my first dive?
Only if hull and torpedoes feel comfortable. Otherwise retreat to the nearest outpost — survival preserves more progress than a risky first kill.