Guides

Try To Reach The Abyss Outposts & Speed Farming

Why leaving the submarine at every outpost is the real early-game engine.

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Outposts & Speed

Outposts are the heartbeat of the descent

In Try To Reach The Abyss, outposts are more than rest stops. Each one is a safety node, a Speed bank, and a source of a free upgrade point when you successfully arrive. The entire fantasy — reefs fading into abyss — is paced by how reliably you can chain outposts without stranding yourself in dark water underpowered.

This guide explains how Speed works, why stepping out of the submarine matters, how to farm efficiently, and how outpost routing pairs with upgrades, evolutions, and exploration. If you are brand new, skim Getting Started first. If inputs still feel fuzzy, keep Controls & How to Play nearby.

What you gain at an outpost

Arriving at the next outpost typically gives you:

  1. Safety — a place to stop the run’s pressure and reset your plan.
  2. A free upgrade point — fuel for Speed gains, hull, or torpedoes.
  3. The chance to earn Speed — by exiting the submarine on site.

Miss any of those three and the next leg feels longer, weaker, or both. Captains who “touch” an outpost while still seated often leave with only partial value.

The step-out rule (read this twice)

Step OUT of the submarine at outposts to earn Speed.

Speed is the resource that makes later markers reachable in sane time. Levels also help you move faster over a career, but outpost Speed is the active farm you control every session. If your Speed feels stuck, audit your behavior before blaming the game:

  • Did you fully stop inside the outpost zone?
  • Did you exit the vehicle?
  • Did you confirm the Speed gain before hopping back in?

Make the arrive → stop → exit → confirm loop automatic. It is the highest value “combo” in the early and mid game.

How Speed changes the map

Higher Speed shortens travel between markers and reduces the time you spend exposed in hostile bands of water. That exposure time is where sea monsters and navigation mistakes punish you. Faster travel means:

  • More outposts per hour
  • More free upgrade points per hour
  • Faster approaches to evolution milestones (every five levels)
  • More leftover time for Research Data detours without derailing the main route

Think of Speed as both a movement stat and a session economy multiplier. Under-investing in it makes every other system feel grindy.

Farming rhythms that work

The clean chain

Best default for most players:

  1. Leave outpost A with a clear marker to B.
  2. Avoid optional fights unless hull and torpedoes are comfortable.
  3. Dock at B, exit, bank Speed, take the free upgrade point spend decision.
  4. Optionally peek a nearby cave if the next marker is short.
  5. Re-board and repeat toward C.

This chain maximizes safe Speed and keeps upgrade income steady.

The research weave

Once the clean chain is easy, weave glowing caves and forgotten valleys between outposts for Research Data. Do not weave so hard that you arrive at the next outpost on fumes. Research unlocks abilities; dead runs unlock nothing. Details in Research Data & Abilities.

The pre-evolution farm

If you are one or two levels from an evolution, favor safe outpost loops over greedy abyss pushes. Evolving into a new submarine form is a power spike — arrive at it alive. Upgrade planning around that spike lives in Submarine Upgrades.

Spending the free upgrade point

Every outpost arrival that grants a point forces a micro-decision:

  • Speed gains when the next marker looks distant or currents/terrain feel sluggish.
  • Hull when scrapes and bites are eating your confidence.
  • Torpedoes when dark-water fauna is no longer optional.

A practical heuristic: if you failed the last transit because you were too slow, buy Speed. If you failed because you broke, buy hull. If you failed because you could not delete a threat, buy torpedoes. Reassess every two or three outposts — the correct answer changes with depth.

Safety discipline

Outposts exist so you can reset risk. Use them that way:

  • Heal your plan even if the game does not show a literal heal — decide loadout intent before leaving.
  • Do not launch into a cave maze at 10% confidence just because the outpost felt “done.”
  • If a sea monster escort follows you toward safety, prioritize docking over pride last-hits. Live captains farm more Speed. Combat nuance: Sea Monsters.

Multiplayer outposts

With up to 12 players in a server, popular outposts can feel busy. Dock courteously, exit quickly, and give others camera space. You still earn your own Speed; you do not need to contest someone else’s cinematic arrival. If traffic is chaotic, wait three seconds rather than colliding into a parked sub and spending hull for free.

Signs your Speed farm is healthy

  • Each outpost visit includes a deliberate exit.
  • Travel times between markers trend down across a session.
  • You hit evolution breakpoints without emergency AFK breaks.
  • You have spare attention for one research detour per few outposts.
  • You are not constantly broke on upgrade points because arrivals keep feeding the economy.

Signs something is wrong

  • You “cleared” three outposts but Speed barely moved — you likely never exited.
  • You over-invested torpedoes while still crawling between markers.
  • You skip outposts to “save time” and then die in black water with no banked progress.
  • You chase every valley before establishing a Speed baseline.

Fix the process before grinding longer hours. Duration does not replace the step-out rule.

Linking Speed to the rest of progression

Speed is the hinge between systems:

Watch Updates if Giant Leviathan tunes outpost rewards or Speed curves. Storefront and community links sit on the Wiki page. Codes remain unverified publicly as of November 2026; do not stall your farm waiting on freebies — see Codes only as a secondary check.

Example first-hour outpost plan

  1. Tutorial comfort: reach outpost 1, exit, bank Speed, put the free point into Speed or hull.
  2. Outpost 2: same ritual; skip fights unless forced.
  3. Outpost 3: if travel still feels heavy, another Speed tick; if scrapes dominate, hull.
  4. Between 3 and 4: optional short cave for Research Data if the path is obvious.
  5. Before outpost 5: glance at level count — if evolution is near, play safe.

That plan turns the abstract loop into a schedule. Adjust depths as your server’s layout and your confidence evolve, but keep the exit ritual sacred.

Closing mindset

The abyss is a distance problem disguised as a horror mood. Outposts shrink that distance into checkpoints. Speed is how those checkpoints get closer together. Leave the sub, take the gift the outpost offers, and only then decide how brave the next dark stretch will be. Captains who master this page spend less time stuck in pretty reefs and more time earning the right to see what waits below.

FAQ

Frequently Asked Questions

Quick answers about diving, upgrades, codes, and outposts.

Do I earn Speed just by driving past an outpost?

No. You need to arrive properly and step OUT of the submarine. Passing through while seated is not the same as banking Speed.

What else do outposts give besides Speed?

Safety to reset your plan and a free upgrade point on reaching the next outpost — spend it on Speed gains, hull, or torpedoes.

Should I always spend upgrade points on Speed?

Often early, but not always. If hull damage or monsters are ending runs, shift points until those leaks close.

When should I explore caves instead of racing markers?

After the basic outpost chain feels reliable. Use Speed income to fund Research Data detours without arriving helpless.

Does multiplayer change Speed farming?

You still earn your own Speed. Just dock politely on busy 12-player servers so collisions do not waste hull.